World Debuffs[]
Combat Debuffs[]
Certain debuffs will affect your monster during combat, causing them to lose a turn or take damage over time. Weather affects how the battle turns out. Certain weather increases the power of a certain element, while some deal damage to some elements but not to others.
Weather:
Scorching (Fire and Plant)
Rain (Water and Electric)
Sand Storm ( Damage to all elements except Rock and Fire)
Blizzard (Damage to all elements except Ice and Water)
Magic Storm (Psychic)
Night (Ghost)
Confuse: | Causes a monster to ignore its orders and attack any target, including itself, with its special abilities.
Effect duration: 2-5 rounds or until the monster is recalled. | |
Burn: | Decreases its target’s attack power and causes it to take additional damage at the end of each turn.
Effect duration: Lasts until removed manually or until the target can no longer fight. The effect still remains when a monster is recalled, although it will not cause any loss of health. | |
Poison: | Causes its target to take additional damage at the end of each turn.
Effect duration: Lasts until removed manually or until the target can no longer fight. The effect still remains when a monster is recalled, although it will not cause any loss of health. | |
Ensnare: | Causes its target to take additional damage at the end of each turn. An ensnared monster cannot be switched.
Effect duration: 4-5 rounds or until the monster is recalled. | |
Hypnotize: | This debuff causes the target to fall into a deep sleep.
Effect duration: 1-3 rounds. The effect still remains when a monster is recalled. | |
Paralyze: | This debuff decreases the target’s speed and has a chance of rendering it unable to make a move. The monster’s speed will be reduced by 75%. Meanwhile, there is a 25% chance it will be unable to make a move.
Effect duration: Lasts until removed manually or until the target can no longer fight. The effect still remains when a monster is recalled. | |
Curse: | Sacrifices 50% of the attacker’s health to put a curse on the target. Decreases the cursed monster’s health by 25% each turn.
Effect duration: Curses cannot be removed and will last until the target can no longer fight. The effect still remains when a monster is recalled, although it will not cause any loss of health. | |
Stun: | Renders the target unable to do anything.
Effect duration: 1 round. | |
Freeze: | This debuff freezes a monster in its place.
Effect duration: Lasts for an indefinite number of turns. Can be removed manually or until the target can no longer fight. The effect still remains when a monster is recalled. | |
Seduce: | This debuff has a chance of causing the monster to become too infatuated to fight.
Effect duration: Lasts until removed manually, until either the seducer or the target is recalled, or until the target can no longer fight. |
Scorching[]
Rain[]
Sand Storm[]
Blizzard[]