Haypi Monster Wiki
Register
Advertisement

World Debuffs[]

Combat Debuffs[]

Certain debuffs will affect your monster during combat, causing them to lose a turn or take damage over time. Weather affects how the battle turns out. Certain weather increases the power of a certain element, while some deal damage to some elements but not to others.

Weather:

Scorching (Fire and Plant)

Rain (Water and Electric)

Sand Storm ( Damage to all elements except Rock and Fire)

Blizzard (Damage to all elements except Ice and Water)

Magic Storm (Psychic)

Night (Ghost)


Mon-confuse
Confuse: Causes a monster to ignore its orders and attack any target, including itself, with its special abilities.

Effect duration: 2-5 rounds or until the monster is recalled.

Mon-burn
Burn: Decreases its target’s attack power and causes it to take additional damage at the end of each turn.

Effect duration: Lasts until removed manually or until the target can no longer fight. The effect still remains when a monster is recalled, although it will not cause any loss of health.

Mon-poison
Poison: Causes its target to take additional damage at the end of each turn.

Effect duration: Lasts until removed manually or until the target can no longer fight. The effect still remains when a monster is recalled, although it will not cause any loss of health.

Mon-ensnare
Ensnare: Causes its target to take additional damage at the end of each turn. An ensnared monster cannot be switched.

Effect duration: 4-5 rounds or until the monster is recalled.

Mon-hyp
Hypnotize: This debuff causes the target to fall into a deep sleep.

Effect duration: 1-3 rounds. The effect still remains when a monster is recalled.

Mon-para
Paralyze: This debuff decreases the target’s speed and has a chance of rendering it unable to make a move. The monster’s speed will be reduced by 75%. Meanwhile, there is a 25% chance it will be unable to make a move.

Effect duration: Lasts until removed manually or until the target can no longer fight. The effect still remains when a monster is recalled.

Mon-curse
Curse: Sacrifices 50% of the attacker’s health to put a curse on the target. Decreases the cursed monster’s health by 25% each turn.

Effect duration: Curses cannot be removed and will last until the target can no longer fight. The effect still remains when a monster is recalled, although it will not cause any loss of health.

Mon-stun
Stun: Renders the target unable to do anything.

Effect duration: 1 round.

Mon-freeze
Freeze: This debuff freezes a monster in its place.

Effect duration: Lasts for an indefinite number of turns. Can be removed manually or until the target can no longer fight. The effect still remains when a monster is recalled.

Mon-seduce
Seduce: This debuff has a chance of causing the monster to become too infatuated to fight.

Effect duration: Lasts until removed manually, until either the seducer or the target is recalled, or until the target can no longer fight.


Scorching[]

Weather Scorching
There are two ways to trigger scorching weather
* By using the skill Celestial Prayer
* By sending a monster with the Heat Wave mystery talent into combat
Effects of Scorching
FireMonsterType skills become 50% more effective when used by FireMonsterType monsters
PlantMonsterType skills become 50% more effective when used by PlantMonsterType monsters
WaterMonsterType skills become 50% less effective

Image013 skills become 50% less effective

FireMonsterType and PlantMonsterType monsters are immune to any negative effects from their respective element skills
The effects of Mon-freeze will disappear

Rain[]

Weather Rain
There are two ways to trigger rain
* By using the skill Rain Prayer
* By sending a monster with the Rain mystery talent into combat
Effects of Rain
WaterMonsterType skills become 50% more effective when used by WaterMonsterType monsters
ElectricMonsterType skills become 50% more effective when used by ElectricMonsterType monsters
FireMonsterType skills become 50% less effective

PlantMonsterType skills become 50% less effective

WaterMonsterType and ElectricMonsterType monsters are immune to any negative effects from their respective element skills
The effects of Mon-burn will disappear

Note: At present, there exists a glitch where during rain, Earth skills may appear to become 50% less effective. This glitch is only visual, as Earth skills will continue to do normal damage.

Sand Storm[]

Weather Sand Storm
There are two ways to trigger a sand storm:
* By using the skill Sand Storm
* By sending a monster with the Sand Storm mystery talent into combat
Effects of Sand Storm:
All monsters lose 8% of their health each turn, All monsters’ hit rating will decrease
FireMonsterType and EarthMonsterType monsters are immune to health loss and hit rating decreases.
WaterMonsterType and ElectricMonsterType monsters lose an additional 8% of their health each turn
FireMonsterType and EarthMonsterType monsters are immune to any negative effects from their respective element skills

Blizzard[]

Weather Blizzard
There are two ways to trigger a blizzard:
* By using the skill Blizzard
* By sending a monster with the Blizzard mystery talent into combat
Effects of Blizzard
All monsters lose 8% of their health each turn.
Image013 and WaterMonsterType monsters are immune to health loss.
FireMonsterType and EarthMonsterType monsters lose an additional 8% of their health each turn
Image013 and WaterMonsterType monsters’ dodge rating will increase.
Image013 and WaterMonsterType monsters are immune to any negative effects from their respective element skills
Advertisement